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By this point - and it is a point I have faced several times, in several towns - there's only one option left to me, and that is to go back to a far earlier savegame, if I have one.
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This is a war of attrition against my patience and my obstinance, as I stand grimly against a tide which will not pause, a chain reaction of mortality. One step forwards, two steps back, all the time. The death toll mounts and mounts, and too often I face events such as finally recruiting a new fisherman, only to be told seconds later than another fisherman has died. I am stroppy now, but more than that I'm tired. All I can do is wait for children to become students to became adults, but even those who don't starve of freeze while I wait take forever about it, and wind up only replacing those who have most immediately perished rather than truly replenishing numbers. Where else can I pull people away from? Only from food. There are fewer mouths to feed, yes, but there are fewer hands to do the feeding too. In another perhaps it relieves the strain on the food supply.īut it doesn't, because some of those who died were fishermen and gatherers. Then a quarryman is crushed by falling rock. To see this content please enable targeting cookies.ĭesperately I switch people away from mining and from medicine, from teaching and from tailoring, trying to find just one or two souls who will provide just that bit more food or put that new hunter's cabin up quickly enough that no-one will perish during the wait, but as I do three people die from old age - and there's no-one to replace them, not until the students come of age. So I'm scrabbling to lay on more farmers, more hunters, more fishermen, more lumberjacks, but I'm constrained by landmass, I'm constrained by resource cost, and most of all I'm constrained by available labourers, builders, farmers, fishermen etc etc etc because almost everyone I have is tasked with providing the existing food supply. Everything I'm doing is with the intent of making my population grow, but making my population grow is essentially fatal to it. I need to make yet more food, and I need to make yet more firewood: every two or three new citizens seems to increase demand on these key resources by the sort of degree you'd expect from a decent-size army.
#Banished full#
Is everyone obscenely greedy, or is everyone extremely lazy? Perhaps the population count is representative rather than exact, and that 70 refers to an abstract grouping rather than the full total - but why, then, would the same not apply to the number of food workers? There is some imbalance I can't understand - how could a ratio of almost one food worker to every two people fail to provide enough? (Yes, I have been careful to spread fields, cabins and barns out so no-one has to make long, hungry treks for sustenance). 20 fuel workers.Īnd yet they are starving to death.
#Banished free#
Banished is an indie sandbox city building simulation, in which you have free reign to grow a nascent medieval town using only the resources gained from the land around it.
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